I starting to learn a bit about DaVinci Resolve for some video tutorial production. Fusion has a node/graph based editor for compositing which reminds me a lot about pipelines and unreal engine blueprints.Quite interesting, readable and powerful. Still, overwelming for a beginner to the tool, like me. This tutorial is a great intro into what the components are in Fusion and how it all comes together.
The toast analogy (analog mode) - each node as a step to get to to the desired end result (toast).
Media in node: input node with some media element from the bin
Blur node : effect node that applies blur to whatever is attached to its input node
Media Out node: output and final node with final rendered element.


diamond symbols on inspector props are where animations live. clicking the diamond sets keyframes with the values selected at the time selected.
nodes can be attached to multiple outputs for reuse.